99-362 IDeATe: Intelligent Learning Spaces
9 units, Carnegie Mellon University
Intelligent Learning Spaces explores the interactions between how humans, objects, and environments learn. Through hands-on-projects, students discuss, analyze, define, and apply theory from education, psychology, architecture, game design, technology, and the arts to their project work. Students investigate precedents and existing experiences to create their own learning manifestos Imagination, in-class participation, speculation, empathy and 360-degree awareness are key components of this class. Building off their own learning experiences, students apply their manifestos to games, apps, robots, installations, exhibits, and more. Students will develop their creative inquiry skills and apply critical perspectives through project-based work that requires experimentations, making, reflection, and documentation.
Prerequisites: none listed
Offered: Spring 2027, Spring 2026
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