99-358 IDeATe: Introduction to the Unity Game Engine
1 units, Carnegie Mellon University
PLEASE NOTE: The specific meeting dates for the A1 section of this micro course are Saturdays Sep 12, Sep 19, and Sep 26. The specific meeting dates for the A2 section of this micro course are Sundays Oct 25, Nov 1, and Nov 8. This course is designed for students with little to no experience working with game engines as an entry point into the field of game development. Students will learn the basics of the Unity3D engine, and to creatively and effectively build their own simple games. This course will cover topics such as navigating and using the engine, basic game programming in C#, user interface development and introductory game design principles. Students will be assessed based on the functionality of their games and will receive further feedback on their implementation, execution and creativity.
Prerequisites: none listed
Offered: Spring 2027, Fall 2026, Spring 2026, Fall 2025
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