64-880 Graduate Special Topics in Media: Mediated Reality
10 units, Carnegie Mellon University
This course is an advanced studio course that investigates the potential applications of mediatedreality technologies and locationbased interactivity for live performance public events. Several technical and cultural trends are converging transmedia storytelling, gamification, locative artworks, augmented reality creating opportunities for artists and designers to create experiences that merge live performance with digital information, imagery and 3D visualizations in lowcost and widely distributable formats e.g. apps. Reading discussions, site visits and presentations from outside experts CMU faculty, visiting artists, will introduce students to a range of relevant topics, disciplinarycreative perspectives, and potential avenues for investigation. Students will identify 2 or 3 locations as sites for the creation and presentation of new narrative experiences for the pubic, using a variety of mediatedreality technologies. The course will introduce students to the Unity 3D game engine for realizing these projects. No prior experience necessary, but an aptitude for learning software is needed.
Prerequisites: none listed
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