60-723 Advanced ETB: Interactive Art
12 units, Carnegie Mellon University
This is an advanced studio course in interactive art, realtime artscomputing, and new media practice. This course has a special emphasis on nontraditional sensing technologies and experimental techniques for acquiring data about people and the world, through e.g. machine learning gestural motion capture systems for the face, hands, eyes and body and devices that sense beyond the limits of human perception. Our core objective is the creation of new culture through exploratory software development. Topics surveyed in the course will be tailored to student interests, and may include experimental interface design, game design, realtime audiovisuals, locative and mobile media, visionbased interactions, simulation, and other topics. Through a small number of exploratory assignments and a public capstone project, students will bolster interdisciplinary problemsolving abilities and explore computation as a medium for curiositydriven experimentation. Students are expected to have demonstrable programming skills, without exception, beyond the level of an introductory class such as 15112. Although the course will provide technical overviews of major artsengineering toolkits, assignments may be executed except where indicated in the students preferred programming environment. Undergraduate students should register for section 60423, which meets with the graduate section 60723.
Prerequisites: none listed
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