60-359 Critical Studies/Adv. ETB: Playful theory: critical topics in game culture
9 units, Carnegie Mellon University
This hybrid seminar course combines games studies, game criticism, and researchbased art to examine the history, contexts, and frontiers of play. Digital and analog games will be approached through a variety of lenses games as culture, systems, technologies, commodities, etc. While not geared toward the technical development of videogames, the coursework will include creative projects beyond writing and discussion. The goal is to provide conceptual tools to enrich your designart practice and tackle a variety of academic topics in a playful but rigorous way.
Prerequisites: none listed
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