53-884 Advanced Pipeline Topics for Film and Game Art
12 units, Carnegie Mellon University
This course is designed to give students exposure to advanced aspects of technical art and CG art production pipelines and the craft of bringing virtual worlds to life that are both visually stunning and imbued with authenticity. Through a series of modules and group projects, students will learn how to research and teach themselves emerging computer graphics technologies relating to Digital Sculpture, Look Development, and Visual FX. Each module will feature tasks geared to both traditional pipeline artists and technical artists, allowing a variety of students to participate in the class. The class will emphasize the importance of research, traditional art, and storytelling as a backdrop to different tools and technologies. Group projects will be collaborative efforts across skill-sets that will be designed, pitched, and executed by multi-disciplinary teams, emulating real-time and film studio pipelines.
Prerequisites: 53-831 (min C) or 53-881 (min C) or 60-125 (min C) or 53-531 (min C)
Offered: Spring 2027, Spring 2026
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