53-740 Twitch Plays Game Design: Crowd and Cloud for Distributed Play
12 units, Carnegie Mellon University
The cloud and the crowd are driving new ways for players to engage with games, from live streams of gameplay to massively multiplayer control of a single game. In this course, students will explore the design space of crowd and cloudenabled games . They will identify existing game design techniques for playing at scale, study games currently designed for spectatorship, and discover problems faced by different stakeholders spectators, players, streamers, curators, designers. In a teambased final project, students will either produce an intervention that addresses a problem identified by the class, or design an original game that takes advantage of the crowd and cloud in play.
Prerequisites: none listed
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