53-731 Technical Art in Games
12 units, Carnegie Mellon University
This course will offer students to learn different aspects of Technical Art in general. Topics include scripting, rigging, particle effects, scene optimizing or setting up workflows and pipelines in Maya and Unity. Students with strong technical background are welcome, but this is NOT a programming class and is designed for students with art background to create art with the technical mind. Basic scripting languages like Python in Maya will cover in this course. Other topics like shader writing, lighting, dynamic simulations and physics will not cover in this course.The goal of this course is to introduce technical methodologies into video games content creation, to develop and discover skills in your area of expertise. Students should have knowledge how to use Maya, such as Polygon Modeling, UV Texturing, and basic rigging, or may want to take Introduction to Maya first. Knowledge of computer scripting languages such as PythonMEL and C are a plus, but not required.
Prerequisites: none listed
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