53-730 Programming for Game Designers
12 units, Carnegie Mellon University
Game design sits at the crossroads of many different disciplinesprogramming, art, writing, design, engineering, psychology, and more. This course takes a practical approach to programming and how it can be used to make one a better game designer. Through individual collaborative projects, students will learn programming tools, techniques for working with data, methods of working with teams, and prototyping strategies. This course is geared toward nonprogrammers looking to add programming to their game design toolset.
Prerequisites: none listed
Courseweave needs JavaScript to show sections, workloads and planning tools.