53-673 Dynamic Motion and Game Experience
12 units, Carnegie Mellon University
Making games that rely on human motion is not easy there is more to making a motion based game than just letting people flail around at random. Depending on the platform and format there will likely be technical and practical problems. These are important to consider however, on a deeper level there are challenges that involve understanding and interpreting motion in ways that the user can relate to and enjoy. What can be done to make the experiences meaningful to the guest These and other related concerns represent a challenging problem space for designers of motion based games of all types. In this class students will explore this space in small chunks. Working in interdisciplinary teams students will consult with experts and practitioners in dance, martial arts, sports, stunt performance, etc. Based on information and insights they gain from these people and observations students will construct models of small well defined parts of the dynamic motion systems they are studying. They will use these models to design, build, and analyze small games or interactive experiences. They will have the option to build in a variety of formats from virtual reality to outdoor games. Undergraduates, register for 53376
Prerequisites: none listed
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