53-671 Game Design, Prototyping and Production
15 units, Carnegie Mellon University
Learn to develop video games in a collaborative environment. This course will cover fundamental principles of the design and mechanics of games, rapid prototyping, iterative design processes, and project management. The class will examine business aspects of the industry that impact the design of games, including demographics, economic models, budgets, and marketing. Course work is performed in collaborative, cross-disciplinary teams as students form their own "game studios" to tackle design challenges and create games of their own. These teams will engage in hands-on development and will have roles for artists, programmers, designers, producers and more. Students from all disciplines are encouraged to join.[Undergraduate students, please register for 53471]
Prerequisites: none listed
Offered: Spring 2027, Spring 2026
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