53-603 Game Design Fundamentals
12 units, Carnegie Mellon University
This course offers an introduction to the fundamentals of game design through lectures and by experimenting with simple games in a collaborative workshop environment. In addition to the in-class activities, each student will build and playtest their own personal board game outside of class. This game will be iteratively improved throughout the semester, and the final version will be playtested in the last class.
Prerequisites: none listed
Offered: Spring 2027, Spring 2026
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