53-483 Advanced Digital Sculpture
10 units, Carnegie Mellon University
This class offers a deeper dive into the craft of digital sculpture and character creation. Students will be self driven and self directed to create a portfolio quality 3d character sculpture. Over the course of the semester we will study anatomy, posing, as well as storytelling through worldbuilding and shape language. Technical learning objectives include topology optimization, PBR workflows, the use UDIMS and other more advanced workflows. The course will emphasize one on one time with the instructor to provide notes, drawovers, handson demonstration, and feedback on a weekly basis.
Prerequisites: none listed
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