53-110 Introduction to Game Prototyping
9 units, Carnegie Mellon University
This course teaches the fundamentals of designing, testing, and refining a game through lectures, workshops, individual assignments and team projects. We will examine the structure of games, strategies for generating game concepts, and methods to rapidly prototype and test designs. Students will individually modify existing games as design challenges, and will work in small teams to create and refine prototypes of new games. Topics covered will include game mechanics and rule sets, level design, balancing gameplay, the role of statistics and probability, player psychology and motivations, and prototyping and playtesting methods.
Prerequisites: none listed
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