51-642 Design Fusion: Introduction to Blender
6 units, Carnegie Mellon University
Blender is an open source 3D modeling tool increasingly used in industries like game design, film, and product design. This class will cover the basic functionality of the program through a project-based curriculum. In this class we will cover how to navigate this multifaceted program to create production-ready 3D models. Topics covered include basic scene navigation and optimization, modeling, texturing, lighting, rendering and sculpting. Students are required to have a functional laptop capable of running Blender 5.0 and a three button mouse (with a middle scroll wheel). This course is taught by Ashley Kenawell. Ashley is a digital artist and educator with a background in board game and illustration and concept art. Her speciality is creating worlds and stories that reflect parts of the inner-self and teaching others to communicate their own self exploration through character and environment design.
Prerequisites: none listed
Offered: Fall 2026
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