48-559 Reality Computing II
12 units, Carnegie Mellon University
Reality computing encompasses a constellation of technologies focused around capturing reality laser scanning, photogrammetry, working with spatial data CAD, physical modeling, simulation, and using data to understand, interact with, and influence the physical world augmented virtual reality, projector systems, 3d printing, robotics. This iteration of the reality computing course will focus on design realization the translation from digital design to fully realized tangible artifact. Collaborating with the Urban Design Build Studio UDBS, students will investigate how reality computing technologies can be used to accelerate and advance the process of design for urban design and housing that addresses social issues related to the deconcentration of poverty. Reality Computing, VR and AR will be utilized to make purpose driven design processes more transparent, and enhance community engagement with Pittsburgh residents. Topics of special focus within the course are public interest design John Folan and augmented and virtual reality platforms Tom Corbett.
Prerequisites: none listed
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