48-558 Reality Computing
12 units, Carnegie Mellon University
Reality computing encompasses a constellation of technologies focused around capturing reality laser scanning, photogrammetry, working with spatial data CAD, physical modeling, simulation, and using data to interact with and influence the physical world augmented reality virtual reality, 3d printing, robotics. This semester the studio will focus on utilizing these technologies to capture places and objects to digitally recreate them for archives, artifacts, and interactive experiences. We will explore and analyze how to optimize these creations for realtime rendering and analyze how these platforms bridge the divide between virtual and real.
Prerequisites: none listed
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