48-548 Design Communication
9 units, Carnegie Mellon University
Designers, architects in particular, are faced with challenges in communication that are growing in complexity in both academia and practice. In this course, students will research and develop prototype interfaces that leverage digital media for augmenting traditional means of design communication. After an initial round of individual research on current practices and open frameworks for development, groups will form around a research issue or technology and work towards the production and exhibition of the prototypes. While the projects will be heavily hands-on with a specific digital medium or technique, the projects are critiqued mainly on how clearly and effectively the narrative of the content is represented and communicated to the intended audience. All students are ultimately expected to develop their own critical view and the resultant sensibility of digital media. Example areas of interest are augmented reality, motion tracking, 3D graphics, parametric modeling, BIM, web technologies, sensing, infographics, internet of things, simulation, artificial intelligence, game design, and more. Students with previous experience in programming or scripting are, while not required, highly preferred. All students must be self-driven in managing the learning curve of the chosen medium. Experience in web or app development is a plus.
Prerequisites: none listed
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