48-339 IDeATe: Making Things Interactive
12 units, Carnegie Mellon University
In this handson designbuild class you will learn the skills to embed sensors and actuators light, sound, touch, motion, etc. into everyday things and places etc. and to program their interactive behavior using a microcontroller. Youll also dive into the fields of VRARMR and experiment with combining these disciplines with physical computing. Through weekly exercises and a term project the class will introduce basic analog electronics, microcontroller programming, projection mapping and virtual reality as well as exploration into using kinetics and materials to make the things you design perform. Emphasis will be on creating innovative experiences. The graduate edition of this course will require additional work including a paper that can be submitted to a peerreviewed interaction design conference such as CHI, UIST, or TEI. Students from all disciplines are welcome but please note that the class demands that you master technical material. Experience in at least one of programming, electronics, or physical fabrication is strongly recommended.Participants will provide their own supplies and materials.
Prerequisites: 60-223 or 16-223
Courseweave needs JavaScript to show sections, workloads and planning tools.