16-461 Experimental Capture
9 units, Carnegie Mellon University
Performance capture is used in applications as varied as special effects in movies, animation, sports training, physical rehabilitation, and humanrobothumancomputer interaction. This course will survey stateoftheart techniques and emerging ideas, in the industry and in academia, to capture, model, and render human performances. The course will be a mix between lectures and discussion of recent progress in human motion capture and analysis. The course evaluation will be projectbased, in which students will capture their own body and face motion, and build projects around the data they collect individually and as a group. We will cover 1. Capture Techniques We will describe and use various systems including motion capture, videobased capture, depth sensors, scanners, and eyegaze trackers 2. Modeling and Representation We will cover classic and contemporary representations of face and body pose and motion, including statistical and physicsbased techniques 3. Rendering Applications As new rendering paradigms emerge, new applications continue to develop. We will study recent progress in animation, synthesis, classification, and rehabilitation on new forms of displays. Please note that there may be usagematerials fees associated with this course.
Prerequisites: 60-422 or 15-365
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