16-457 Reality Computing II
12 units, Carnegie Mellon University
[IDeATe collaborative course Reality computing encompasses a constellation of technologies focused around capturing reality laser scanning, photogrammetry, working with spatial data CAD, physical modeling, simulation, and using data to interact with and influence the physical world augmented virtual reality, projector systems, 3d printing, robotics. This iteration of the reality computing course will focus on design realization the translation from digital design to fully realized tangible artifact. Collaborating with the UDBS design studio, and within the context of a fullscale residential prototype, students will investigate how reality computing technologies can be used to accelerate and advance the process of design realization by using reality computing to understand existing homes, map design data into the real world, and highlight conflicts between design and reality. Topics of special focus within the course are residential design John Folan and augmented reality and robotics Pyry Matikainen.
Prerequisites: none listed
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