15-888 Computational Game Solving
12 units, Carnegie Mellon University
The course will focus on multi-step imperfect-information games because most real-world strategic settings are such games. Such games beget additional issues beyond perfect-information games like chess and Go, such as signaling, deception, and understanding deception by others. There has been tremendous progress in the AI community on solving such games since around 2003. This course covers the fundamentals and the state of the art of solving such games.
Prerequisites: none listed
Offered: Fall 2026, Fall 2025
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