15-763 Physics-based Animation of Solids and Fluids
12 units, Carnegie Mellon University
This seminar-based course delves into the heart of physics-based animations of solids and fluids, a key component in fields ranging from visual effects and VR to digital fashion. Central to this is solving partial differential equations (PDEs) using numerical methods, with applications extending to computational mechanics, robotic training, and 3D content creation. Combining lectures with student presentations, we will explore the simulation of various physical entities, such as rigid bodies, deformable bodies (open-source online book available, including Python and CUDA examples), shells, rods, liquids, and smoke, all the way from the discretization of the governing PDEs to the efficient implementation and evaluation of the numerical solvers. Students will acquire a thorough understanding of both classic and state-of-the-art methods of solids and fluids simulation in computer graphics. They will also gain insights into the existing challenges in enhancing and applying these methods within the broader field.
Prerequisites: none listed
Offered: Spring 2027, Spring 2026
Courseweave needs JavaScript to show sections, workloads and planning tools.